Come Back Tomorrow: Daily Gifts, Challenges and Missions in Our Games
Some of our games have a little surprise waiting every day: a gift calendar, a fresh puzzle, a new flight or a short list of missions. We opened each one, noted exactly what it offered, and worked out how to get the most from a few minutes a day.
By Zaib · 26 October 2026
There is a special kind of fun in a game that changes a little every day. You open it with your morning cup of tea, see something new, play for five minutes and close it again, already curious about tomorrow. Several of our games are built around that idea, and each one does it a bit differently.
For this post we opened five of them, went straight to their daily feature, and wrote down exactly what we found. Daily puzzles and flights change every day, so the specific boards and routes below are the ones we saw on the day we tested. The rewards and the way each feature works stay the same.
Silly Sprout Garden: a gift calendar that grows
Silly Sprout Garden is the most generous of the bunch, and it shows you that straight away. On our very first visit, the Daily Gift card popped up before we had planted anything, with the cheerful line *"Come back every day for bigger gifts!"* The calendar looked like this:
| Day | Gift |
|---|---|
| Day 1 | 20 coins |
| Day 2 | 3 Common seeds |
| Day 3 | 50 coins |
| Day 4 | 2 Uncommon seeds |
| Day 5 | 100 coins |
| Day 6 | 1 Rare seed |
| Day 7 | 250 coins and 1 Epic seed |
Our honest tip: Day 7 is the one to aim for. An Epic seed is far rarer than anything you will buy early on, and there is also a Best Buddy award (500 coins) for collecting the gift seven days in a row. After collecting, the game nudges you with "Tap an empty patch to plant your first seed!", so it is a nice moment to plant the seeds you were just given. The garden also has daily Quests for extra coins.
Block Glide: a fresh board every day
In Block Glide, the Daily Challenge button sits right on the title screen under the words "New puzzle every day". When we opened it, the board was dated that day and had a 1:30 timer, and before we could make a move a card introduced the twist: Beat the Clock, *"The timer starts on your first move. Clear every block before it runs out!"*
That little detail matters. Because the clock does not start until you touch a block, you can study the board for as long as you like first. We spent a good half minute just looking: which block has to move first, which gate is blocked, where the ice is. When we tested on another day, the board had a 1:25 timer with arrows, ice, a spinner, a two-colour block and stars to collect. The first daily win of each day pays 150 coins plus a streak bonus, more than four times what an early level gives. If you are stuck, remember the Freeze booster stops the timer for 12 seconds.
Horizon Pilot: a Daily Charter flight
Horizon Pilot's daily feature is the most adventurous. The title screen has a Daily +300 button, and tapping it opens a Daily Charter: a real flight plan on the island map. Ours was a charter to Pine Valley (PNV) in the little Sparrow, flying at dusk in a storm, with a 6-knot wind from 024°, 3 passengers on board and a reward of 300 coins. The objectives were simple to read and hard to do: land at Pine Valley, with a par time of 5:00. The card also shows your streak, which started at 0 for us.
The briefing says *"Find your own way, then land smoothly"*, and that is the heart of it. There are no practice rings guiding you: you pick a heading, keep an eye on the map, and line up with the runway yourself. Two tips from our flights:
- Fly the career first. The early Flight School missions teach the take-off and the glide path, and both make the charter much less scary.
- Slow down early. A storm makes the approach bumpy, so start lowering your speed long before the runway, then put the gear and flaps down.
Gobble Hole: three missions a day
Gobble Hole keeps it short and sweet. The Missions button on the title screen opens two tabs, Daily and Achievements, and the Daily tab gave us three tasks:
- Swallow 50 people: 90 coins
- Reach the top 3 in Battle twice: 120 coins
- Eat 1 rival hole: 70 coins
That is 280 coins for one day, enough to buy a Bubblegum or Lime Pop skin (150 each) with plenty left over. Underneath it says *"New missions every day."* Our tip: read them before you start, because the right mode makes all the difference. The Battle mission needs Battle mode, while "swallow 50 people" is easy to finish in a single Classic round if you stay near busy pavements.
Chai Tycoon and Juicy Merge: two quieter dailies
Two more games reward you for dropping by. In Chai Tycoon, when we pressed Play during testing a Daily Chai Bonus card appeared: Day 1 pays 10 minutes of profits, and the calendar climbs to Day 7, which pays 3 hours of profits plus the Golden Kettle, a permanent +10% profit boost. Miss a day and the streak starts over. In Juicy Merge, the Daily Challenge gives everyone the same fruit order for the day plus a goal, such as making a certain fruit and reaching a target score, with a 100-coin bonus once per day.
How to keep a streak without it feeling like homework
Daily features should be a treat, not a chore. Here is what worked for us:
- Pick one or two favourites. Nobody needs to open five games every day. Choose the dailies you actually enjoy.
- Look before you play. Block Glide's clock waits for your first move, and Horizon Pilot's card shows the weather and wind. A few seconds of planning saves the whole attempt.
- Collect first, spend later. The best gifts (the Epic seed, the Golden Kettle) arrive at the end of the week. Save your coins until you know what they can buy.
- Missing a day is fine. Some streaks reset, but the games are still fun from Day 1. Nothing is lost except a few bonus coins.
- Keep the same device. Your coins and streaks are saved on the phone, tablet or computer you play on, so switching devices starts you fresh.




Read more
Every game here has a full guide with controls, tips and secrets from our own play sessions:
- Silly Sprout Garden guide: seeds, mutations and the creature Book
- Block Glide guide: every special block and booster
- Horizon Pilot guide: take-offs, landings and all 25 missions
- Gobble Hole guide: Classic, Solo and Battle explained
- Chai Tycoon guide: shops, managers and franchising
- Juicy Merge guide: the fruit ladder and the corner strategy
Looking for where to spend those daily coins? Our post on what to buy first has every early shop price we found.
More from Tips & News
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- What's New in October 2026: Bigger Boss Town, 10 New Rail Rush Levels and More
- Two Players, One Phone: Our Games You Can Play Together
- Boss Town, Chai Tycoon or Corner Office? Our Three Idle Games Compared
- No Timers, No Losing: Five Gentle Games for Younger Children
- Up in the Air: Our Four Flying Games, From Paper Planes to Jet Fighters


