Puzzle

Block Glide Guide: How to Slide Blocks Out, Earn 3 Stars and Use Boosters

Block Glide is a calm sliding puzzle. Chunky clay blocks sit on a small board, and coloured gates wait on the walls. Slide each block out through a gate of its own colour until the board is empty. This guide covers the rules, our first levels, and tips for the tricky blocks that turn up later.

By Zaib · Updated 20 October 2026 · Free to play, no download

PLAY BLOCK GLIDE

Block Glide fits a lot of thinking onto a small board. Every block is a soft clay shape, a bit like the pieces in a falling-block game, and the walls around the board have coloured gates. Drag a block to the gate of its own colour and, as long as it fits through the gate, it whooshes off the board. Empty the board and you win.

It is gentle enough for children to pick up in seconds, and gets surprisingly crafty later on.

PLAY BLOCK GLIDE

Our first two levels

Level 1, Candy Meadow, has one purple block sitting on the right wall and a purple gate two rows lower. A pointing hand shows you what to do. We dragged the block straight down, and the moment it lined up with the gate it slid out. One move, three stars and +35 coins, with a big "Perfect!" banner.

Level 2 teaches the most important idea in the game. A tall yellow block stands in the middle with a yellow gate above it, and a pink block lies beside it with a pink gate on the left wall. The yellow block is in the pink block's way. So yellow goes up and out first, then pink slides left. On our first try we dragged the pink block a little carelessly and it moved up a row instead of left. Luckily that row still lined up with the pink gate, and it came out on the next drag. Two moves, three stars.

The lesson: drag firmly in one direction. The game follows the direction of your finger, so a wobbly diagonal drag can send a block the wrong way.

The Block Glide title screen with colourful clay letter blocks and the Level 1 and Daily Challenge buttons
The title screen
Level 2 with a tall yellow block under a yellow gate at the top and a pink block next to a pink gate on the left wall
Level 2: the yellow block has to leave first
A Daily Challenge board with a 1:25 timer, arrow blocks, a rotating block, numbered ice blocks, a two-colour block and stars
A Daily Challenge board with several special blocks
A Perfect results card with three stars, 1 move, best combo x1 and +35 coins
Level 1 cleared in one move

The rules in one minute

How stars work

Level type3 stars2 stars
Move limitWithin one move of the targetWithin about half your spare moves
Timer40% or more of the time left15% or more of the time left
No limitWithin two moves of the targetWithin six moves of the target

If you run out and choose to continue, the level gives at most 1 star. Using a booster does not take stars away.

The special blocks, chapter by chapter

There are 160 levels in 8 chapters of 20 levels each, and most chapters bring a new idea:

  1. Candy Meadow, Learn to glide. Plain blocks and gates.
  2. Frosty Peaks, Ice blocks. A frozen block shows a number. Clear that many other blocks to thaw it before it can move.
  3. Lemon Grove, Locks & keys. Locked blocks are chained in place until the block carrying the key leaves the board.
  4. Spin Studio, Rotating blocks. Blocks with a swirl turn when you tap them, 90 degrees at a time, so a shape that does not fit can be spun until it does. Each turn costs a move.
  5. Rainbow Bay, Shifting gates. Some gates change colour as you move. Little bubbles show the next colour and how many moves are left, so timing matters.
  6. Fizz Factory, Bombs! Bomb blocks count down with every move. Clear them before they reach zero.
  7. Moon Garden, Everything mixed.
  8. Star Palace, Masters only.

Along the way you also meet one-way blocks with arrows (they only slide left and right, or up and down), two-colour layered blocks (send it through the outer colour's gate to peel it, then out through the inner colour's gate), and stars on the board that pay bonus coins when any block slides over them.

Boosters and when to use them

BoosterWhat it doesShop price
HammerSmashes any one block120
FreezeStops the timer for 12 seconds90
VacuumRemoves every block of one colour180
UndoTakes back your last move60
Extra+5 moves, or +15 seconds on timed levels100

You start with a few of each. Undo is the one to use most: it is cheap and fixes a slip without restarting. Save the Vacuum for crowded boards where one colour is scattered all over the place.

Daily Challenge

Every day there is a fresh Daily Challenge board, made right in the game. Today's (20 October) had a 1:25 timer and almost every special block at once: arrows, ice, a spinner, a two-colour block and three stars to collect. Your first daily win of the day pays 150 coins plus a bonus for your streak, up to 220 coins once you reach a 7-day streak. Replays pay a small amount.

Tips

The shop

Coins also buy looks. There are 6 block skins, including Candy Gloss (300), Toy Bricks (500), Jelly (500), Block Buddies with blinking faces (700) and Gemstone (900), plus 6 colour themes. They change only how the board looks.

What changed after testing

The game was tuned to fit phones held sideways, with boosters moving to the right side in landscape. The results card was adjusted so its buttons always fit, and a crash that could happen when the window was resized was fixed. Saves were also strengthened so progress is kept safely between visits.

FAQ

Can every level be beaten?

Yes. Every level can be cleared within its timer or move limit.

Why won't my block go out of the gate?

Either the colour does not match, or the block is wider than the gate on that side. Try rotating it if it has a swirl.

When does the timer start?

On your first move.

Does using a booster cost me stars?

No. Only continuing after running out limits you to 1 star.

Is my progress saved?

Yes, on your device.

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