Adventure

Critter Keep Rescue Guide: Sneak Past the Bandits, Hatch Eggs and Merge Critters

Critter Keep Rescue mixes gentle sneaking with critter collecting. Cheeky raccoon bandits have borrowed your critters, and you tiptoe through hedge mazes to bring them home, then hatch eggs and merge critters in your cosy keep. Level 1 caught us out more than once. Here is what we learned.

By Zaib · Updated 20 October 2026 · Free to play, no download

PLAY CRITTER KEEP RESCUE

Critter Keep Rescue is soft and friendly from top to bottom. Your keep is a little garden of tree stumps where round, colourful critters live and earn coins. The bandits are grey raccoons in masks, and when they catch you they just giggle: "Gotcha! Hehe!", "Tag, you're it!". Then you go back to the start. Nobody gets hurt.

PLAY CRITTER KEEP RESCUE

Our first rescue attempt

The game starts in your Keep with two critters already living there: Pipkin (a bunny who "loves hopping on wooden pads") and Mossy (a blob with a sprout on its head). A help card explains everything, and then the Rescue Lv 1 button takes you to the map.

Level 1, Meadow Hollow is a small hedge maze with wooden crates, flowering bushes and coins on the grass. You start on the HOME mat at the bottom. A raccoon bandit patrols near the middle, and in front of him is a yellow cone: that is what he can see.

We walked up the left side and stepped into a bush. "Hiding in a bush! Bandits can't see you here." From there we spotted the critter's cage in the top-left corner, tucked behind a hedge. Our first try to reach it straight across failed: the hedge blocks the way, and you have to go around.

On the way back we got careless. The raccoon had wandered down towards the start, we walked straight into his cone, and: "Caught! Back to HOME you go." He caught us right next to the home mat.

The lessons:

  1. Watch the cone, not the raccoon. Bandits turn, and the cone swings with them.
  2. Bushes are safe spots. Hop from bush to bush and wait for the cone to swing away.
  3. Plan the route before you move. Cages are often behind hedges, so look for the way round.
The Critter Keep with Rescue Lv 1, Eggs, Merge, Defend, Book and Quests buttons
Your keep and its six buttons
The Rescue Map showing Meadow Hollow level 1 open with 0 of 18 stars, and Whisper Woods, Sunny Shore and Frosty Peaks locked
The Rescue Map: six biomes of six levels
Level 1 Meadow Hollow: a hedge maze with crates, flowering bushes, a raccoon bandit with a yellow vision cone, and the keeper standing on the HOME mat
Level 1: watch the yellow vision cone
A raccoon catching the keeper next to the HOME mat with the message Caught! Back to HOME you go
Caught right next to the home mat

Controls

How stars work

Each rescue level gives up to 3 stars, based on how many times you were caught:

Times caughtStars
Never3 stars
1 or 22 stars
3 or more1 star

You always finish the level in the end, so younger players never get stuck. Replaying a level for 3 stars still pays coins, just less than the first clear.

The six biomes

There are 36 levels in six biomes of six, each worth up to 18 stars:

BiomeLook
Meadow HollowHedges and flowers
Whisper WoodsTrees and falling leaves, a little darker
Sunny ShoreSand and water
Frosty PeaksIce and snow
Canyon DunesRed rock and dust
Moonlit TownHouses at night, with fireflies

The last level of each biome is a tougher boss level, which pays double coins.

Eggs and merging

Coins from your keep and from rescues buy eggs:

EggCostWhat hatches
Meadow Egg150Mostly Common, some Uncommon, rarely Rare
Fancy Egg900Uncommon to Epic, a tiny chance of Legendary
Royal Egg5,000Rare, Epic or Legendary (10% Legendary)

Merge two of the same critter to get a critter of the next rarity. A little badge appears on the Merge button whenever you can merge.

There are 30 critters across five rarities: Common, Uncommon, Rare, Epic and Legendary. Rarer critters earn far more coins in your keep. The three Legendaries are Sunny Drake, Aurora Fawn and Cosmo. The Book shows every critter you have found.

Defending your keep

After you clear Level 2, bandits start sneaking into your keep to borrow critters. Tap a bandit to shoo it away. In Defend you can build:

DefenceLevelsCostEffect
Picket Fence5250 to 10,000Bandits take longer to climb in
Alarm Bell3400 to 5,000Rings early and slows sneaky paws
Guard Puppy3800 to 9,000Chases bandits away by itself

Our tip: build the first Picket Fence level early, then save for the Guard Puppy, which protects the keep while you are away.

Quests and daily rewards

Quests give coins for things like "Rescue 3 critters", "Hatch 1 egg", "Merge 1 critter", "Shoo away 2 bandits", "Get 3 stars in 1 level" or "Pet critters 10 times". There is also a daily reward that grows with your streak, including free eggs.

FAQ

Is it scary?

No. Being caught just sends you back to the start with a giggle.

How many levels are there?

36 rescue levels across six biomes.

Is my progress saved?

Yes, on your device.

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