Hop Heights Guide: All 6 Worlds, Stars and Hardest Stages
Hop Heights is a bright 3D obstacle course in the sky. This guide walks through every world, explains the tricky bits (jump pads, ice, spinning bars) and shows how to collect enough stars for the Galaxy skin.
By Zaib · Updated 20 October 2026 · Free to play, no download
Hop Heights is what many kids call an "obby": a run-and-jump obstacle course where one slip sends you back a little way and you try again. Your little sprout-headed hopper starts on a checkpoint pad in Candy Meadow and climbs, stage by stage, all the way to Star Summit. There are 60 stages in 6 worlds of 10, and each stage takes well under a minute once you know it.
It is gentle about mistakes. Every stage ends on a checkpoint pad with a numbered flag, and falling off simply drops you back at the last flag you touched. There is no lives counter and no timer pressure, only a best time for each world if you want one.
Controls that matter
| Action | Phone or tablet | Computer |
|---|---|---|
| Run | MOVE joystick, bottom left | W A S D or arrow keys |
| Jump | Green jump button, bottom right | Space |
| Look around | Drag on the right side of the screen | Drag with the mouse |
| Pause | II button, top left | Esc |
The single most useful thing to know: a tap gives a small hop, holding the jump button gives a full jump. The first stages work with taps, but higher steps and longer gaps need a proper hold. The game shows this hint the first time you play ("Tap to hop, hold to jump higher"), and it is easy to forget.



The six worlds
Candy Meadow (stages 1 to 10)
Pastel blocks with sprinkles, short hops and staircases. Stages 1 to 4 are two short sections each. From stage 5 onwards stages get a third section, and from stage 7 you meet narrow ledges and your first green jump pads. Hold jump as you land on a pad to bounce right up to the next ledge.
Lava Labs (stages 11 to 20)
Grey lab floors over glowing lava. Red bars are hazards: touch one and you go back to the checkpoint. You also meet lava stepping stones and your first spinning bars. Watch a spinner go round once before you cross and step through right behind the bar.
Cloud Conveyor (stages 21 to 30)
Sky-blue moving belts, platforms that slide back and forth, and plenty of jump pads. Conveyors carry you, so jump a little early when a belt is pushing you toward the edge. On moving platforms, wait for the platform to come to you rather than leaping at it.
Frosty Peaks (stages 31 to 40)
Slippery ice, rows of tiles that fade away after you step on them, rising elevators and thin truss bridges. On ice, let go of the joystick a moment before you want to stop, because you keep sliding. On fading rows, keep moving: stopping is what drops you.
Neon Night (stages 41 to 50)
A glowing night world with narrow beams, pushers that shove you sideways, spinning floors and double spinners. This is where most players slow down. When we played through every stage, the double spinners around stages 43, 45 and 48 caused the most falls of the whole game.
Star Summit (stages 51 to 60)
The final world mixes everything you have learned, so any stage might combine ice, lava bars, conveyors and spinners. Stage 60 is the longest stage in the game, with five sections in a row, and it ends at the very top with a "You reached the top!" celebration.
How stars work
Stars buy skins and trails in the Shop. You earn them in three ways:
- +3 for the floating gold star hidden somewhere in each stage (one per stage).
- +2 the first time you reach each checkpoint.
- +10 the first time you clear a whole world (and +3 for clearing it again later).
That adds up to about 360 stars for a complete first run. Skins cost 15 (Bubblegum and Mint) up to 150 (Galaxy), and trails range from Sparkle at 15 to Rainbow at 120. Buying everything costs 1,000 stars, so the last few items are a reward for replaying worlds.
Stars are not always on the main route, so glance around each stage as you climb. If you miss one, open Stages later and replay that stage to grab it.
Beginner tips
- Look at the next platform, not your hopper. The camera follows you, so aim the joystick toward where you want to land.
- Run before you jump. A jump from standing still covers much less distance than a jump from a short run-up.
- Jump from the very edge of a block for long gaps, and hold the button all the way.
- If the camera ends up at an odd angle, just start running again. It swings back behind you after a moment.
- Fall a lot on one stage? Replay the stage before it. A short break and a fresh run usually fixes it.
Advanced tips
- For a fast world time, start at the first stage of a world and play straight through. Best times only count when you play a whole world in one go.
- On jump pads, hold jump before you land. Pressing it after the bounce is too late.
- Double spinners have two bars. Wait for the gap where both have just passed, then cross in one smooth line instead of stopping in the middle.
- Conveyor plus ice stages in Star Summit punish small corrections. Make one clear movement, then let go.
- If your device feels slow, the game switches itself to a smoother graphics mode, and you can choose it yourself in Settings.
What changed after testing
Hop Heights was played through all 60 stages before and after its updates. That testing led to a list of fixes: jump pads now reliably reach the next ledge, the checkpoint flag numbers face the right way, red hazards look properly red on every setting, the stairs camera no longer hides the next step, and the hardest double spinners (stages 43, 45, 47, 48, 53 and 58) were made easier. Ice in Frosty Peaks also got more contrast so the edges are easier to see.
Hop Heights questions
How many stages are there?
60, in six worlds of ten: Candy Meadow, Lava Labs, Cloud Conveyor, Frosty Peaks, Neon Night and Star Summit.
Do I lose progress when I fall?
No. You go back to the last checkpoint you touched, which is never more than one stage behind.
Can I replay an earlier stage?
Yes. Open Stages from the main menu and pick any stage you have reached, for example to collect a star you missed.
Why can't I reach a high step?
Hold the jump button instead of tapping it. A tap is only a small hop.
Is it OK for younger kids?
Yes. There is no violence, no chat and nothing to buy. Some later stages are tricky, so younger players may enjoy replaying the first two worlds and collecting skins.



